Pick a track and drive.

Low-poly time trials. Beat the medal times, then beat everyone else's. Log in to put your times on the board, or just start driving.

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Tracks

Sunrise Circuit

Wide, flowing and forgiving - the one to learn the car on.
not driven no record yet

Chicane Park

Quick direction changes and one very slow hairpin.
not driven no record yet

Skyline Sprint

Up and over a floating skyline. Miss a corner and you fall.
not driven no record yet

Loop Lagoon

Two full loops. Carry speed in or you will not make it round.
not driven no record yet

Hairpin Heights

A climb made of hairpins, then a fast plunge back down.
not driven no record yet

Jump City

Four gaps with nothing under them. Boost, launch, land, repeat.
not driven no record yet

Spiral Ascent

A tight spiral to the top and a dive down the outside.
not driven no record yet

Figure Eight

Short, and it crosses over itself on a bridge.
not driven no record yet

The Gauntlet

Loops, gaps, hairpins, elevation. Everything, twice as long.
not driven no record yet

How it works

Each track is a single run from the start line to the finish, through every checkpoint in order. Miss one and the run does not count. Fall off and you restart from the last checkpoint you crossed - the clock keeps going.

Four medal times per track, from bronze up to author, which is a lap driven about as well as the track allows. Your best run on each track is saved as a ghost you can race against, and the fastest ghost on each track is there to chase too.

In multiplayer everyone drives the same track together. The host starts a countdown when people are ready; between races you can keep practising in the same room. Cars are solid - bumping is allowed and encouraged.